CV

OVERVIEW
20+ years contributing to, building, and/or running design & research teams that serve human needs in order to reach business outcomes. Spikes in the following areas:

  • Both high-fidelity system and experience design for established brands with millions of users to determining MVP fidelity experiences for startups with rapid and iterative design thinking
  • Applying the right research at the right time with the right investment to get the right insights
  • Nurturing visual language and behavioral patterns from utilitarian to polished states over the course of the product and brand evolution
  • Ideating through ambiguous spaces with rapid iterative cycles of divergent and convergent experiments
  • Contextualizing machine learning approaches within human needs and standardized user experiences
  • Developing holistic, narrative experiences that deliver the brand promise through the customer experience
  • Mentoring and developing design, research, and product team members

BREADTH of EXPERIENCE
Management
Director UX D&R, Chief Information Architect, Studio Founder, Product Design Manager, UX Manager
Individual Contributor
Interaction Designer, Information Architect, Art Director, Interface Designer, Game Designer
Industries
Healthcare, Financial, Media & Publishing, Education, Political, Retail, Gaming
Platforms/Technologies
Machine Learning, Native apps, Responsive and Adaptive Web, Web Apps, Desktop Software, Flash, CD-Rom

CAREER CHAPTERS
2017-       98point6, Director, UX Design & Research
2016-’17  MedBridge, Product Design Manager
2013-’16  studio analogous, User Experience Lead
2005-’13  dotmatrix studios, Design Principal/Director, Founder
2002-’05  Datek Online/Ameritrade, Sr. Interaction Designer/User Experience Manager
2001-’02  Organic Online, Sr. Information Architect
2000-’01  Xpedior, Chief Information Architect
1999-’00  Tripod, Sr. Information Architect
1998-’99  Organic Online, Information Architect
1997-’98  DVCInteractive, Interactive Art Director
1996-’97  Learn Technologies Interactive, Art Director/Game Designer
1994-’96  Bureau of Electronic Publishing, Intern/Interface Designer

FEATURED WORK
2016  Inter-American Development Bank, Courses, Partner: studio analogous
2015  Inter-American Development Bank, Project Mapping, Partner: studio analogous
2014  Inter-American Development Bank, Responsive Redesign, Partner: studio analogous
2013  Indiana University Library, Responsive Redesign, Partner: Bluespark Labs
2012  FXCM: Five Reasons Forex Beats Stocks, Infographic, dotmatrix studios
2011  FXCM, Responsive Redesign, dotmatrix studios
2010  Knewton.com, Trial Conversion Redesign, dotmatrix studios
2009  the dotmatrix project (dmp), dotmatrix studios
2007  Scripps Networks, CMS, dotmatrix studios
2005  Media Matters for America, Website Redesign, Partner: Behavior
2004  Apex Trading Platform, Ameritrade
2003  Streamer Suite, Datek Online
1999  Personal Publishing, Tripod
1998  EyeWeb Platform Design, Organic Online

PUBLISHED GAMES
1996  Simon Fehfer’s Junkland Jam, Learn Technologies Interactive
1996  Qin: Tomb of the Middle Kingdom, Learn Technologies Interactive
1996  The Robot Club, Learn Technologies Interactive | RG/A
1995  Digital Beethoven on Cyberspeed, Bureau of Electronic Publishing
1995  Inside The White House, Bureau of Electronic Publishing
1995  Story of the States, Bureau of Electronic Publishing
1994  This Day in US History, Bureau of Electronic Publishing
1994  Multimedia U.S. History, Bureau of Electronic Publishing

EDUCATION
1994  Syracuse University, BFA Advertising Design
2004  Cooper Design, Interaction Design Practicum
2001  Argus Center for Information Architecture, Synonyms and Taxonomies


linkedin